Rehabilitation tools along the reality continuum: from mock-up to virtual interactive shopping to a living lab
نویسندگان
چکیده
The purpose of this study was to compare shopping performance using the 4-item test, between three types of environments; a real environment (small, in-hospital “cafeteria”), a store mockup (physical simulation) and a virtual environment (Virtual Interactive Shopper-VIS), in a post-stroke group compared to a control group. To date, 5 people with stroke and 6 controls participated in the study. Participants performed the original 4-item test (“buy” 4 items) in the VIS and the store mock-up as well as a modified 4-item test (“buy” 4 items with budget constraints) in all three environments. Results were analyzed descriptively and findings to date, indicate that the post-stroke group performed more slowly than the control group. In addition, in both groups, the time to complete the test within the VIS was longer than in the store mockup and the cafeteria. Performance in the VIS, the store mock-up and the cafeteria were correlated in the post-stroke group. Finally, participants’ responses to their experience in the VIS were positive. The preliminary results of this small sample show that the test within the VIS is complex and realistic and may be used to assess and train the higher cognitive abilities required for shopping.
منابع مشابه
Interactive Foam: Touchable and Graspable Augmented Reality for Product Design Simulation
Computer Aided Design (CAD) applications have been widely used becoming designers’ inevitable tools for expressing and simulating innovative ideas and concepts. Especially during the past ten years, CAD has greatly enhanced the performance of the product development process by “Concurrent Engineering”. However, replacing traditional materials and mock-ups with 3D CAD systems, designers are face...
متن کاملکاربردهای محیط مجازی در حوزه سلامت
Introduction: Virtual reality was posed coinciding technology developing, creating user-interfaces, high-speed processing and powerful graphic. Virtual reality technology and video games can participate in providing health care with creating simulated, motivational, interactive and realistic environments. Integrating virtual simulation with video games has been proven in creating motivation and...
متن کاملEvaluation of a Virtual Reality-Based Wearable Device for Patients with Ankle Movement Disorders
Introduction: Rehabilitation is one of the priorities that should be performed on patients with stroke injuries or accidents leading to disability. This study aimed to evaluate the equipment and designed virtual reality environment to improve the treatment of patients with mobility problems in the lower torso (ankle). Method: The research consisted of three basic parts. In the section of mechan...
متن کاملEvaluation of a Virtual Reality-Based Wearable Device for Patients with Ankle Movement Disorders
Introduction: Rehabilitation is one of the priorities that should be performed on patients with stroke injuries or accidents leading to disability. This study aimed to evaluate the equipment and designed virtual reality environment to improve the treatment of patients with mobility problems in the lower torso (ankle). Method: The research consisted of three basic parts. In the section of mechan...
متن کاملGrassroots Efforts in Contemporary Urban Mapping: An Analysis of Alternative Uses of Collaborative Platforms
Technologies have started to overlap new virtual communication and information layers on top of the urban physical territory, thus bringing along distinct possibilities of social organization. Regarding this phenomenon and intending to achieve improvement in a great variety of fields from Politics to Urban Planning, the terms of Smart or Digital Cities among others have been adopted, still with...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2012